See those little icons under the characters? Those are tokens, and you'll be seeing a lot of them. Resolute heroes pretty much get the opposite, but again, characters are much more likely to lose their cool. If a character melts down, he or she will have a mid-combat outburst, lose health, gain debuffs, and, worst of all, lose standing with the rest of the group. When a character reaches their stress limit in Darkest Dungeon 2, they are once again tested, and this time, they’ll either have a meltdown (80 percent chance) or become resolute (20 percent). The focus was on individual units and their personal struggles.ĭarkest Dungeon 2 is a more team-focused game, and its stress system reflects that shift. If a character built up enough stress-through, say, watching a teammate suffer a critical hit at the hand of a many-tentacled abomination-their will would be tested, and they would come out the other side with either a positive or negative trait. In addition to your characters' physical health, you also had to pay attention to their mental health. One of the most interesting aspects of Darkest Dungeon was its inclusion of a "stress" system.
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